*Automatic Lock-on and Target Switching can be changed from the Config/ Controller section in the main menu's options. You can switch targets by pressing (RB) + (RS) when locked-on to an enemy. When you are not locked-on, attacking an enemy will cause you o automatically lock-on to them. Pressing after dodging any object or projectile hurled at you by an enemy with the right timing will activate an Intercept and send those projectiles or objects back to the enemy. Learning certain skills will allow you to recover your psychokinesis gauge by pulling off a Perfect Dodge or follow one up with a deadly attack. This grants you temporary invulnerability, giving you an advantage in battle. If you dodge an enemy attack at just the right time, you'll perform a Perfect Dodge. You can also evade enemy attacks by inputting and (LS) at the same time. While pressing (LS) to step forward, you can dash with. To change camera settings, open the main menu and navigate to the configuration screen. am I meant to be excited for this? Is this good? This is the 12th time I get it, I'm not sure what to do with all that garbage (spoiler: it's a material for other boring items).Move with (LS) Control camera with (RS). Pretty much all early loot makes no sense. I mean you usually find SOMETHING, but I am yet to find an item I am excited for. You can enter a side room or 2, but they rarely properly reward you for doing so. In mission areas you're basically running a corridor narrow. Often times the dialogue/story has nothing to do with the place you were just told to run to. The story that takes place in the city pretty much has you run to a specific location to show you a cutscene in comic style dialogue. It's filled with NPCs and cars and stuff, but there's nothing for you to interact with outside of occasional special NPC that gives you a side quest (fetchquests). You're basically shifting between city (hub) and mission areas. The actual gameplay outside of combat feels very bland if you don't rush the story (which places you into combat more). Modern games simply display button prompts on the side instead of giving you a pop-up with a page of text to explain how basic movement works. Tutorial 1 tedious mission with like 8 enemies and lots of textwall tutorials. Gameplay(4/10)If combat encounters kept me going without thinking, everything outside combat had me questioning why I am still playing. I mean it does evolve a little, but those are tiny tactical options rather than anything that would change how you play.
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